Laika

Description: 

The Golden Bone, the trophy won by the Dog Park, has disappeared! Help detective Arthur to solve the mystery. Laika is a challenging game about managing emotions.

Laika – On the Trail of the Golden Bone is a mystery adventure for learning about feelings, relations, desires, and different personalities. Arthur, the dog detective, comes to Park Laika, to solve the mystery of the Golden Bone, a trophy that the park has won for being the best park in town. Last night the Golden Bone disappeared. The player as Detective Arthur has to find out what happened by interviewing four dogs with different personalities, understanding their feelings, relations, and motives and approaching them accordingly.

The player collects clues by clicking on certain objects in the park. These clues will be used to trigger dialogs with the dogs investigated and thereby get more information about the dogs (knowledge cards) and the case (notes cards). The knowledge cards will be used during assignment tests where the player has to correctly assign preferences and aversions of the characters they learned about before. At certain points throughout the game the player has to choose one out of three statements to approach the character appropriately based on what they learned before to progress in the game.

The game is divided into 4 successional episodes, each one focusing on one of the four game characters and her troubles. The episodes are meant to be played in the intended order completely.

Laika helps children to learn how to identify feelings and emotions and learning about others through paying attention to what others say.

How to play: 

The player must explore the environment of the dog park to find clues by clicking on objects. The clues are collected as notes cards the player can drag onto the game
characters to trigger dialogs for finding out more about them and the about mystery case. By talking to the dogs the player will collect more clue cards and knowledge cards as well. The knowledge cards will be used during assignment tests where the player has to correctly assign preferences and aversions of the characters they learned about before. At certain points throughout the game the player has to choose one out of three statements to approach the character appropriately based on what they learned before to progress in the game.